![]() In addition to playing through the first six chapters, I had also cleared the two regular paralogues when they appeared. This is significant for several reasons, including the fact that I only had one archer available (Etie). ![]() I challenged the first DLC paralogue between chapters 6 and 7, when it first became available.If I lose a character, I either use one of the ten charges I have to go back a few turns in the battle or I restart the battle. For me, a necessary win condition is not losing any characters. I play on Classic Mode, where death is permanent.I do not know how the map plays on Normal or Hard or what differences may exist between them and Maddening beyond overall lower difficulty levels. (For whatever it is worth, Maddening is well-balanced in Engage, at least through the first half, and I think it is easier than Maddening in Engage’s immediate predecessor, Fire Emblem Three Houses). I am playing on the highest difficulty level, Maddening.I preface my guide with a few other notes to highlight who it may be useful to: It is not a comprehensive guide to clearing the map, but I will note how I personally cleared it for those of you who may opt to undertake it under similar circumstances. The purpose of this guide is to offer one tip for dealing with the latter stages of the first DLC paralogue in Fire Emblem Engage. Unlike my first “strategy guide,” I will offer a legitimate strategy. Specifically, I explain how I defeated the two ice dragons, one in each locked room, before ever unlocking the rooms. Today’s article brings the main idea behind these two Three Houses articles together for a short strategy guide on a useful tip for the two locked rooms toward the end of the first DLC paralogue in Fire Emblem Engage when played on Maddening difficulty if you challenge the paralogue at the first opportunity. In the second article, I discussed how I relied on the unexpected tankiness exhibited by my glass cannon mage that enabled it to survive a DLC paralogue map on Maddening that I probably tried about two chapters sooner than I should have. In the first article, I made the case for writing video game strategy guides to lead players to error in order to teach them how to avoid error based on a silly mistake I had made in a late-game battle on my first run through playing on Maddening difficulty. Three Houses inspired two full-length articles. I have previously written about Engage’s immediate predecessor, Fire Emblem: Three Houses, which was released for the Switch in 2019. ![]() I recently started Fire Emblem Engage for the Nintendo Switch.
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